Serious Games

Serious Games are "are designed for the purpose of solving a problem. Although serious games can be entertaining, their main purpose is to train, investigate, or advertise." In the past decade, game-based learning has made considerable strides due to improvements and increased access to the digital platforms on which these games are played.

Below are links to a sampling of serious games that are used to promote learning. They vary in complexity of design.

  • Budget Hero - a game intended to teach students about the complexity of the federal budget. (Economics/Political Science)
  • Evil Landlady - This serious game is an "action maze" or simulation intended to train ESL students studying in Canada how to navigate the cultural norms of their new country. (ESL)
  • Devil's Advocate - Game to help teach mental health counselors how to advise people dealing with depression (Health Sciences)
  • Killer Flu - Teaches how flu is transmitted and its effects (Health Sciences)
  • Londoner - A historical simulation game intended to teach students about life in 17th century London. (History & Sociology)
  • Free Rice - a tool that promotes acquisition of English vocabulary and helps address world hunger. (English & ESL)
  • Campaign Rush - Developed for CNN during the 2008 presidential race, this game acquaints players with some of the complexities of modern political campaigns (Political Science & Communications)
  • Spent - This digital game was intended to simulate the experience of being someone attempting to succeed on a minimum wage salary.

Last Modified: 7/27/18